Image by sirjoepanzer, Creative Commons Attribution-NonCommercial-NoDerivativeWorks 3.0 License
Trolls of Middle-earth for 5e
Large giant, chaotic evil
Armor Class 16 (natural scaly hide)
Hit Points 92 (11d10 + 31)
Speed 30 ft.
Damage Vulnerabilities radiant
Damage Resistance bludgeoning
Skills Perception +3, Survival +2, Athletics +8
Sensesdarkvision 30 ft., passive Perception 13
Languages Simple Westron
Challenge 5 (1,800 XP)
Keen Sense of Smell. The stone troll has advantage on Wisdom (Perception) checks where scent is concerned.
Sun Allergy. While direct sunlight shines on a troll it must make a DC 15 Constitution saving throw at the beginning of each round; on a failed save the troll is paralyzed, and becomes petrified at the beginning of the next round.
Greatclub.Melee Weapon Attack: +8 to hit, reach 10 ft., one target, heavy, large. Hit: 10 (1d8 + 5) bludgeoning damage.
Crushing Grasp.Grapple Attack: +8 vs targets' Strength (Athletics) or Dexterity (Acrobatics), reach 5 ft., one creature. Hit: creature is grappled, and takes 8 (1d6+5) bludgeoning damage for each round it remains in the troll's grasp.
Large giant, chaotic evil
Armor Class 18 (natural scaly hide)
Hit Points 75 (8d10 + 31)
Speed 30 ft.
Damage Vulnerabilities radiant
Damage Resistance bludgeoning
Skills Athletics +10
Sensesdarkvision 30 ft., passive Perception 8
Languages Simple Westron, a simple Orkish dialect, or simple Dalish
Challenge 8 (3,900 XP)
Tough Hide. When an attack against a cave troll with a slashing or piercing weapon fails, the weapon is damaged and has a -1 penalty to damage rolls. This effect may stack.
Sun Allergy. While direct sunlight shines on a troll it must make a DC 15 Constitution saving throw each round; on a failed save the troll is paralyzed, and becomes petrified at the beginning of the next round.
Great Warhammer.Melee Weapon Attack: +10 to hit, reach 10 ft., one target, heavy, large. Hit: 10 (1d10 + 6) bludgeoning damage.
Massive Shove.Grappling Attack: +10 vs creatures' Strength (Athletics) or Dexterity (Acrobatics), reach 10 ft., two adjacent creatures. Hit: creature knocked prone, pushed back 10 feet, and takes 12 (2d6 + 6) bludgeoning damage.
Large giant, neutral evil
Armor Class 18 (natural scaly hide, half plate, shield)
Hit Points 67 (6d10 + 34)
Speed 30 ft.
Damage Resistance bludgeoning
Skills Perception +3, Athletics +7
Sensesdarkvision 30 ft., passive Perception 13
Languages Simple Black Speech
Challenge 8 (3,900 XP)
Crashing Charge. If the troll moves at least 30 feet straight toward up to 3 creatures right before hitting one of them with any melee attack, all creatures must succeed on a DC 15 Strength saving throw or be knocked prone, pushed back 20 feet, and take 2d6 bludgeoning damage.
Greatmaul.Melee Weapon Attack: +9 to hit, reach 10 ft., one target, heavy, large. Hit: 13 (2d8 + 5) bludgeoning damage.
Savage Roar (Recharge 5-6). Range 50 ft. cone, 5 nearest enemy creatures, creatures make DC 16 Wisdom saving throw, on failed save creature is stunned for rest of round and frightened for 1d4 rounds.